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»SML:»CL1:--------------------------------------------------------------------------------
»BIG:»CL0: "Amsterdam blessings" in details
»SML:»CL1:--------------------------------------------------------------------------------
»CL5: by Azzaro/Madwizards+Flopi
»CL1:This is a small article for those who didn`t see »CL2:madwizards`»CL1: demonstration from
»CL0:mekka-symposium 2001»CL1: named »CL6:"amsterdam blessings"»CL1:. The entire demonstration is
described effect by effect from a technical point of view. You also have to
take a look at it to appreciate the »CL0:visual»CL1: side. The production runs in »CL0:530»CL1:
seconds (»CL0:8`50»CL1:) excluding time for »CL0:precalculations»CL1: at the beginning.
Details and who is who in this production:
- Codework by Michal Wozniak »CL2:(Kierownik)»CL1:;
- Design, graphics (except notified) and screenplay by Tomasz
Wisniewski »CL2:(Azzaro)»CL1:;
- Main soundtrack by Tomasz Zelek »CL2:(Tzx)»CL1:
- 3-D stuff by Przemyslaw Kuca »CL2:(Ubik)»CL1:
- Hi-res image processings by Slawomir Mazurkiewicz »CL2:(Lil'fame)»CL1:
»CL0:1.»CL1: Starting »CL0:hell»CL1: part with sound by »CL0:Rob Zombie.»CL1:
»CL0:1.1»CL1: "Amsterdam part 1 - hell". Image processing picture by »CL2:Azzaro»CL1:
»CL0:1.2»CL1: Moving projector with »CL0:cross-faded»CL1: graphics.
Three »CL0:plane»CL1:s of titles displayed like at »CL0:film projector»CL1: on the wall. Wall
in background moves in »CL0:three dimensions»CL1: with small »CL0:shading»CL1: and »CL0:bump-
mapping»CL1: added. Each of »CL0:five»CL1: fullscreen »CL0:pictures»CL1: are »CL0:cross-faded»CL1: through the
main effect.
»CL0:2.»CL1: Starting »CL0:earth-media»CL1: part with tune by Tomasz Zelek »CL2:(Tzx)»CL1:
»CL0:2.1»CL1: "Amsterdam part 2 - earthmedialove". Image processing picture by »CL2:Azzaro»CL1:
»CL0:2.2»CL1: Tetroniqdon-ek
»CL0:2276 faces»CL1: object of a core with »CL0:cubicle atoms»CL1: rotating on screen. Each
face of the object is »CL0:transparent»CL1: and all points are lightened by small
»CL0:point-flares»CL1:. The object moves in three dimensions and »CL0:zooms»CL1: through the
screen. On the top and bottom small moving notching »CL0:masks»CL1: are added.
»CL0:2.3»CL1: Credits part
»CL0:250»CL1: cubic objects (10 rings x 25 cubes) rotating and stretching controlled
by »CL0:music tones»CL1:. Each cube contains »CL0:12»CL1: faces. That means you can see »CL0:3000»CL1:
faces in this effect. On the first plane credits appear and change with
mask shading. »CL0:10»CL1: visual planes, a little transparent, showing scenes from
life of european people during »CL0:second world war»CL1:. Each credit name in
nearest layer is »CL0:volumetric»CL1: shaded (»CL0:pre-calculated»CL1: at the beginning of
demo).
»CL0:2.4»CL1: Full of possibilities
First time on amiga: »CL0:no-faked»CL1: metanurb blobs with »CL0:environmental mapping»CL1:.
Five small »CL0:metaballs»CL1: appear on the screen with ring signs. Each ring sign
grows and slowly disappears (»CL0:transparency»CL1:) from the screen. In the
background another scroller appears and "»CL0:jumps»CL1:". This effect is controlled
by music too.
»CL0:2.5»CL1: Light cavern
»CL0:3-D»CL1: static vertical »CL0:tunnel»CL1: with »CL0:texture mapping»CL1: and texture »CL0:shading»CL1: in the
background with 3 »CL0:transparent pipes»CL1: in the middle of it. The whole
construction turns and zooms into the camera. 3-D tunnel »CL0:morphs»CL1: and
»CL0:stretches»CL1: controlled by »CL0:music»CL1:. After few seconds »CL0:contrast»CL1: level is raised
up to »CL0:125%»CL1:.
»CL0:2.6»CL1: "Madwizards` amsterdam" 800x600 picture by »CL2:Lil`fame»CL1:
Picture was shrunk to »CL0:640x48»CL1:0, 8bits. The picture is revealed by raising
the levels of »CL0:contrast»CL1: and »CL0:brightness»CL1:.
»CL0:2.7»CL1: Dot-com way
»CL0:Morphing»CL1: flat »CL0:cubes»CL1: showing »CL0:letters»CL1: in each phase. The title says
»CL3:"madwizards at ms2001"»CL1: with »CLC:two different zero signs»CL1:. At the background two
planes of »CL0:heaven »CL1: with »CL0:rainy clouds»CL1: are moving from left to right in deep
»CL0:perspective.»CL1:
»CL0:2.8»CL1: "Amsterdam blessings the demo" picture by »CL2:Lil'fame»CL1: and »CL2:Hideo/Seire»CL1:
The picture is revealed by modifying the level of »CL0:birghtness»CL1: (small
cross-fading), controlled by »CL0:music»CL1:.
»CL0:2.9»CL1: Live cam
First time on the amiga - »CL0:live motion camera»CL1:. Big »CL0:morphed»CL1: and »CL0:env mapped»CL1:
3-D object turns in one direction on the screen. Small camera object added
and also turned in every direction. Picture captured live from »CL0:moving
camera»CL1: is showing on »CL0:transparent»CL1: screen in bottom-right side of the screen.
Live camera is every time tracked by »CL0:dative clip»CL1:.
»CL0:2.10»CL1: Most greetings
Two rendered »CL0:transparent»CL1: full »CL0:3-D tunnels»CL1: with »CL0:texturemapping»CL1: and »CL0:gouraud
shademapping»CL1: runs and rotates in all directions. On the left side of the
screen a »CL0:pipe»CL1: object is added. The pipe is »CL0:env shaded»CL1: and»CL0: transparent »CL1:
(»CL0:wireframe»CL1: construction shown). In the bottom a ruler moves from left to
right showing growing numbers from»CL0: 100»CL1: to »CL0:1250»CL1:. On the first layer big
tables with groups names fly through the screen and turns in two directions.
Tables are»CL0: 92% transparently»CL1:. Groups are greeted randomly: Flopi-Whelpz-
Potion, Reason-Decree-Encore, Ephidrena-Dualcrewshining,
Veezya-Nature-Moons, Spaceballs-Darkage-Bohema, Farbrausch-Kangooroo.
»CL0:2.11»CL1: "Murda" picture by »CL2:Lil`fame»CL1:
»CL0:2.12»CL1: Psycat turns on
A green toned background showing »CL3:"brooklyn"»CL1: ring on the left, »CL3:"picture"»CL1:
sign on the middle and »CL0:new york`s »CL1: hydrant on the right side. The entire
composition is also controlled by music. You hear psychedelic cat-alike
sounds and a grinning cat head is »CL0:zooming»CL1: and »CL0:cross fading»CL1: with the
background through it. In the brooklyn ring a »CL0:water»CL1: effect turns on. A few
seconds after starting percussion in music, three »CL0:propeller»CL1:-alike object
appear on screen. Each of these propellers are »CL0:gouraud shaded»CL1: and
»CLC:transparent»CL1:. They are also rotating in two different directions at a time.
»CL0:2.13»CL1: Dark canyon
»CL0:2890»CL1: faces mountains object rotating on the screen with camera placed in
the bottom of the canyon. The effect is cross faded with four static »CL0:full
screen »CL1:pictures. The pictures show people during thinking and meditating
with »CLC:sentences typed on them»CL1:.
»CL0:2.14»CL1: Rotor spaces
Three »CL0:morphed»CL1: rotor object rotates on the screen. »CL0:Contrast»CL1: level is »CL0:cross
faded»CL1: and modified again. Each rotor is »CL0:phong shaded»CL1:, »CL0:light»CL0: shaded »CL1: and
transparently »CL0:cross faded»CL1: with the background. On the left and right side
small moving notching »CL0:masks»CL1: are added again.
»CL0:3.»CL1: Starting »CL0:heaven»CL1: part with tune by Michal Lorenc
»CL0:3.1»CL1: "Amsterdam part 3 - heaven salvation". Image processing picture by »CL2:Azzaro»CL1:
»CL0:3.2»CL1: While the sound starts, the picture turns into gray and is age-distorted
with crashes. The whole endpart is designed like a travel to the past and
different regions of our world.
»CL0:3.3»CL1: Ah we want it
»CL0:1583 faces»CL1: bush object »CL0:light shaded»CL1: and»CL0: envmapped showed»CL1: in the bottom-
left side of the screen moves and rotate s in all directions. In the
background heaven and clouds appear - three layers of light shaded clouds
turn and move »CLC:with different speed.»CL1:
»CL0:3.4»CL1: Full power
When the small boy starts singing in the music, the endscroll appears -
»CL0:transparent»CL1: and »CL0:bump mapped»CL1: (»CL0:pre-calculated»CL1: on demo startup) with
aged-distortions and »CL0: pictures»CL1: move from the bottom to the top, saying
everything we want to tell you.
»CL0:3.5»CL1: After the endscroller and the soundtrack stops, everything »CL0:fades away»CL1: and
the machine returns to the OS.
Additional last minute support by Michal Lipiecki »CL2:(Borys)»CL1: and Andrzej Nowinski
»CL2:(Def)»CL1:. Due to the »CL0: 8 MB »CL1: party size limitations we decided not to include a
complex »CL0:3-d scene»CL1: made by Def. Maybe we`ll use it for another production. As
the main producer I want to greet everybody who helped us making this demo
possible (you know who you are) and the whole polish scene bustrip team from
»CL0:mekka-symposium 2001»CL1:. Expect us next year in»CL0: fallingbostel»CL1:, too!
Also respects to »CL2:The Black Lotus»CL1: team, especially to »CL2:Louie500 »CL1:and »CL2:Kalmski»CL1: -
you`re great but work more on your »CL0:hangovers»CL1: =) No respects to the »CL0:PURE LAMERS»CL1:
from »CL2:Loonies»CL1: (especially »CL2:booster»CL1:) who showed us repeatedly how to »CL0:fuck lambs»CL1: and
really »CL0: fake votes»CL1: in the demo scene. »CL0:Shame»CL1: on you, kids! Better try to be
»CL0:creative »CL1:and »CL0:think»CL1:, instead of showing people »CL0:A500»CL1: effects running in one frame
on »CL0:060»CL1:. You`re »CL0:sad»CL1: and I »CL2:(Azzaro)»CL1: »CL0:piss»CL1: on you.